A guide to the catalogue
How the IC7 Game Catalogue Is Organised
Six categories, 106 titles, and a spread that is a lot less even than the numbers suggest. The
IC7 catalogue is not six equal rooms — it is two rooms where decisions genuinely matter, two
rooms built around a specific kind of atmosphere, and one very large room that exists because
people like it, not because it is deep. Knowing which is which before you install saves you a
lot of aimless tapping.
The categories below are the same six the filters above use, and the same six the app's lobby
uses. What follows is a genuine description of each: what the format actually is, which titles
anchor it, roughly how long a session runs, and how much of the outcome you actually influence.
Where the honest answer to that last question is "almost none of it", we say so.
Card & Table — 11 titles
This is the section most Indian players come for, and it is the one with the most genuine
decision depth in the entire app. It is anchored by Teen Patti in several variants —
Teen Patti Gold is the flagship, with
Teen Patti Pro and Teen Patti Joker sitting alongside it — plus
Andar Bahar, Dragon vs Tiger, Hi-Lo and
Number King. Between them they cover the whole range from a game you can learn in thirty
seconds to a game you can still be getting better at a year later.
The skill here is real and it is measurable. In Teen Patti, the players who do well are not the
ones who catch good hands — everybody catches the same hands over a long enough run. They are
the ones who fold early and often, who read the table's tempo, and who are willing to be boring
for twenty rounds in a row. That is a genuine skill, it transfers directly from the version you
play with your family, and a month of practice makes a visible difference. Andar Bahar is the
opposite end of the same shelf: almost no decisions, a round that resolves in under a minute,
and a format that exists to be pleasant rather than demanding.
Sessions here run long by IC7 standards — twenty to forty minutes is typical, because the games
are built around a rhythm of hands rather than a rhythm of rounds. If you want the part of the
IC7 app that most resembles sitting at an actual table with people you know, this is it, and the
private-table feature is what most regulars end up using it for.
Live Arena — 8 titles
Eight tables streamed in HD from a real studio, with real hosts working a real wheel or a real
shoe of cards. Lightning Roulette and Emperor Roulette are the two most-played; Speed Baccarat,
Speed VIP Blackjack and Crazy Time round out the room, and the Live Arena Lobby is where you
pick between them. This is the section new players are most often surprised by, because a video
feed of a person dealing to you is a very different experience from an animation.
The defining characteristic of the Live Arena is that the clock is not yours. Rounds run on the
host's timer, not on your tap, which gives the whole section a slower and more sociable rhythm
than anywhere else in the app. You watch, you talk in the table chat, you act inside a window,
and then you wait. Some players find that infuriating. A lot of players find it is the only part
of the app that feels like an evening rather than an errand.
Be clear-eyed about the skill content: Blackjack has real decisions in it, Baccarat has almost
none, and the roulette tables have none at all beyond how you choose to spend your time. The
Live Arena earns its place on atmosphere and presentation, not on strategic depth. It is also the
one section that genuinely needs bandwidth — it is streaming video. On a weak connection, switch
the app's data-saver mode on and the tables fall back to an audio-led presentation rather than
stuttering.
Instant Play — 9 titles
The fastest-growing part of the IC7 app and, for a lot of players, the reason they installed it.
Crash and
Mines lead the section, joined by Golden Mines,
Plinko X, Go Rush, Tower Tumble and Magic Ball. The shared design language is a single
meaningful decision resolved inside ninety seconds: when to stop, where to step, when to cash the
round out.
There is a specific and quite narrow skill here, and it is worth naming precisely because it is
so often oversold. It is not prediction — nothing in Crash is predictable, and anyone selling you
a Crash "pattern" is selling you nothing. The skill is discipline: choosing a stopping point
before the round starts and then actually honouring it when the number is still climbing. That is
genuinely hard, it is a real capability, and it is the one thing that separates players who enjoy
this section from players who should probably not be in it.
Which brings us to the honest warning. Short rounds mean more decisions per minute than anywhere
else on IC7, and a twenty-minute Instant Play session contains more choices than an hour at a
live table. That is exactly why it is compelling and exactly why we ship a session timer turned
on by default. Set a length before you open the app. This is the section where that advice stops
being a formality.
Fishing — 3 titles
Only three titles — Fishing Disco, Happy Fishing and Grand Fishing Arena — but they are among the
most underrated games in the catalogue, and the section punches far above its size. These are
arcade shooters: you aim a cannon at fish moving across the screen, you manage a weapon economy,
and you decide which targets are worth your ammunition. Up to four players share an arena at
once.
The skill is straightforwardly mechanical and it improves fast. Aim leads moving targets. Weapon
upgrades cost resources you might need later. The high-value fish are high-value precisely
because they are hard to hit, and a player who has learned to ignore them at the wrong moment
will out-score a player who chases every one. Give it a week and your scores will be visibly
better than your first session — that feedback loop is rare in this app and it is the main reason
the section retains players so well.
Sessions are naturally long, fifteen to thirty minutes, because arenas run continuously and there
is no obvious stopping point. It is also the most sociable part of IC7 outside the Live Arena:
four people in a shared arena, working the same screen, is genuinely fun in a way that a solo
reel spin will never be.
Sports — 4 titles
Cricket War, World Cup Fever, Football Star and Basketball Star. Four timing-based arcade titles
dressed in stadium presentation, and one of them — Cricket War — carries the whole section on its
back. Traffic to it spikes hard during any live international series, which tells you exactly
what it is for: something to open between innings, during a rain delay, or in the ten minutes
before a chase resumes.
The mechanics are simple by design. Cricket War is a card-comparison game with a cricket skin
over it; Football Star and Basketball Star are timing-and-reflex titles where the input window is
the whole challenge. There is a modest amount of skill in the timing games and effectively none
in Cricket War, and pretending otherwise would be silly. What the section actually offers is
theme and mood — if you are a cricket person, playing something cricket-shaped while cricket is
on is a specific pleasure that does not need to be justified further.
Sessions are short and bursty. Five to ten minutes, usually filling a gap rather than making one.
That is the right way to use this room.
Reels & Puzzle — 71 titles
Two-thirds of the entire catalogue lives here: 71 titles including Fortune Gems, Super Ace, Gates
of Olympus, Lucky Neko, Mahjong Ways, Starburst and Zeus, with new ones arriving regularly. It is
by a wide margin the largest section in the IC7 app, and we are going to be straight with you
about it, because the size is not the same thing as importance.
There is no meaningful strategic depth in this section. Not a little, not a
hidden layer you unlock with study — none. You choose a title, you tap, and the round resolves.
No sequence of taps is better than any other sequence of taps, and nobody is going to get better
at Fortune Gems the way they get better at Teen Patti or at Grand Fishing Arena. Anyone telling
you they have a system for these games is describing a pattern they invented after the fact. We
would rather say that on our own games page than let you find it out slowly.
So what is it for? It is the wind-down room, and it is very good at being that. The production
values are high, the rounds are short, the art in titles like Lucky Neko and Gates of Olympus is
genuinely lovely, and there are evenings when a low-decision, high-polish, zero-thinking format
is exactly what somebody wants after a long day. That is a legitimate thing to want. It is also
the section where the session timer matters most, precisely because it asks nothing of you —
formats that require no decisions are the easiest ones to keep playing without noticing. Enjoy it
for what it is, and know what it is.